Thread:Dragonpriestjanitor/@comment-7331357-20140725113048/@comment-25025382-20140726134010

DEX: Chance of dodging an attack. This is based off of the speed

MGLK: Magic blocking. Blocking is almost never used, because DEX is usually what people use first, and you can really only have one type of way to avoid attacks at a time.

RNG: This is Range. It depends on what class it is, like an archer has good range.

COTF/G: This is a little feature I added for some enemies. Its the chance of the player turning into something else. If there is any chance at all, you need to put what they turn into in the description of the enemy.